Hi, my name is Trinh Nguyen and my passion is to create fun & exciting levels!

 

I design levels for the players, for me fun and player experience will always be number #1

I always strive to create one of the coolest levels with them WOW-Moments.

 

In my eyes a good level designer is one who can take the core gameplay mechanics

and amplify them with their level design to create unique and cool moments.

For this reason I have build up a broad knowledge through the years, to understand what the players want.

With my additional knowledge in environment design, I can increase the overall player experience in the level.

 

The following projects are some of my most proudest pieces that I have created, during my level design career.

 

The Survivors is a FPS Battle Royale where 100 players fight for a claim in the gold rush.

 

Role: Multiplayer Level Designer

 

Responsibilities:

  • Concepting & Finalizing (6):500x500m tiles.
  • Maintaining vision over: Level Flow & Layout
  • Terrain Creation, handsculpt & WorldMachine
  • Set Dressing & Material Shader Creation
  • Stand-in Lead Level Designer

 

Developer: NHTV Breda / Autotelic Design (client)

Platforum: Steam PC

Engine: UE4

 

Recognition:

  • For my technical knowledge about UE4

FPS deathmatch map with the focus on epic level moments and the executing of level dynamics through player skill!

 

Role: Multiplayer Level Designer

 

Responsibilities:

  • Whiteboxing, Level Layout, Playtest Setup
  • Creating guideline documentation for Artists

 

Platforum: PC

Engine: UE4

 

Recognition:

  • Chosen by a group of Environment Artists for a beautification pass
  • Featured by Unreal Tournament Social Media page
  • Featured in several UT4 Server hubs

A first person puzzle/adventure game. Revolving around changing the seasons with a press on a button!

 

Role: Multiplayer Level Designer

 

Responsibilities:

  • Metrics, Level Layout,  Whiteboxing, Scripting & Playtesting
  • Creating compelling game dynamics through Rational Level Design.

 

Platforum: PC

Engine: UE4

 

Recognition:

  • Showcased on a (Dutch) national Beta event: Night of the Nerds with 1000+ visitors. (Exhibitor)
  • Praised/Exalted as an exceptional game prototype by the entire teaching staff.
  • Game prototyped by solely 3 designers

OTHER PROJECTS

AGR is an anti-grav racing game for 2-4 players on the PS4

Race with/against your friends against the clock and be the fastest drifter.

Ride in the world of surrealism and get exposed to heart beating moments!

 

Role: Level/Track Designer

 

Responsibilities:

  • Whiteboxing, Level Layout, Playtesting
  • Research & Documentation on Track Design in Games
  • Assisting the engine team with determining feature priorities.

 

Platforum: PS4

Engine: VooDoo Engine

A personal project where I explore my world building knowledge in UE4.

 

Role: Level/Environment Designer

 

Responsibilities:

  • Terrain Creation, handsculpt & WorldMachine
  • Set Dressing & Material Shader Creation

 

Platforum: PC

Engine: UE4

 

Recognition:

Featured on Unreal Engine's social media page.

A personal project where I explore my world building knowledge in UE4.

 

Role: Environment Design & Art

 

Responsibilities:

  • Level Layout & Flow
  • Terrain Creation, handsculpt & WorldMachine
  • Asset Creation (Organic World Building)
  • Lighting, Set Dressing & Material Shader Creation

 

Platforum: PC

Engine: UE4

ARTICLES, RESEARCH & TUTORIALS

This Article goes in-depth about my take on the designs that Naughty Dog uses to create flow in their games.

 

Topics:

  • What makes Naughty Dog Games, like Naughty Dog?
  • What is flow
  • How do we define flow
  • The Good Examples
  • The Mistakes
  • Summary

 

Games Discussed:

  • Uncharted 4
  • The Last of Us

This Article will explain what Rootmotion is and how I implemented/Scripted it in UE4.

 

Topics:

  • What is Rootmotion
  • Why Rootmotion
  • How to set it up in UE4
  • Adding Crouching & Vaulting
  • The Results

 

Engine: UE4

Language: UE4 Visual Scripting (Blueprints)

To document and keep track of my growth, I decided to start a blog on ArtStation.

 

The content of this blog will consist of things that I found interesting to learn. I believe that knowing a bit about Art, will help me with making more informed decision for world design and level design related work.

 

- Level and Environment Design

- Modeling and Blockout

- Substance Designer (material authoring)

© 2017, Trinh Level Designer, All Rights Reserved