DESIGN ARTICLES

Game articles & analysis
CREATING OPEN WORLD MAPS FOR GAMES IN UE4
December 2020

Crash course in how to create big open world maps in a procedural manner. For big games such as an open world adventure game or a battle royale map.



Coming soon in Q1 2021

UNDERSTAND HOW YOUR DESIGN DECISIONS AFFECTS YOUR BLOCKOUT
December 2020

High level overview in simple terms on how to design with form, space and order to control how your players walk through your level




AN ANALYSIS ON THE ENVIRONMENT DESIGN ON GAMES LIKE UNCHARTED 4
December 2020

This Article goes in-depth about my take on the designs cues used in games like Uncharted 4. It will go into affordance with use of shape, color and light to create contrast. Guiding the player through the level.

Article featured on Gamasutra & NextLevelDesign



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