GENRE: ACTION SPORTS GAME
DEVELOPER: UBISOFT (ANNECY - LEAD STUDIO)
ROLE: WORLD DESIGNER + LEVEL DESIGNER
Riders Republic is my first AAA game I had the pleasure to contribute on. I received the opportunity to do a full production cycle on the game, from concepting to the launch the game.
Doing world design, terrain creation, set dressing and level design.
Therefore it is close to my heart. It is a project that has kickstarted my career. I have learned so much from my peers and mentors at Ubisoft.
Creation of the world / terrain, with use of hand-sculpted and procedural methods
Creations of entire regions and memorable locations
Creating geological features through procedural methods
Fixing terrain artifacts
Creator of events, from start to finish (+organizing playtests, + balancing)
Creation of Initial placeholder assets (macro shape & collision)
Set dressing, composition & time of day/lighting setup
Collaboration with Tech & Houdini Artists to update tools
Collaboration with Environment Artists to create memorable moments