MY NAME IS TRINH

AND I SPECIALIZE IN LEVEL DESIGN FOR GAMES

I have been designing levels for a while, close to 4 years. I can confidently say that it really is my passion. My biggest joy in level design is when I can see players having fun. Creating compelling experiences that will last a life-time is what I strive for.

 

I don't like working alone. To me, you always need more heads to make something exceptional. Even when I am doing a solo project, I make sure to get input from all angles.

 

My main expertise is level design. But I am no stranger to scripting events, modeling, composition & lighting. These additional skills I picked up during my journey as I genuinely believe that everything is intertwined with level design. Mastering parts of these topics allows me to make informed level design decisions, maximizing the player experience.

 

Traits to describe myself would be: friendly, genuine, motivated, open minded, collaborative, hard working & empowering.

 

Currently studying Creative Media and Game Technologies at the NHTV University in Breda, The Netherlands.  (4th year - Graduation Year)

 

SKILLS

GAME & LEVEL DESIGN

SOFTWARE

OTHER

Engines

  • Unreal Engine 4 (UE Blueprints & Shaders)
  • Unity 5 (Former Unity Forum Moderator C#)

 

Modeling

  • Blender
  • WorldMachine
  • Speedtree

 

Creative Cloud

  • Photoshop & Illustrator
  • Indesign
  • Premiere Pro

 

Project Managment

  • Jira / PivotalTracker / Trello
  • Perforce / Github

Multiplayer / Singleplayer

  • Puzzle Design

 

  • Tutorial/Onboarding &Pacing
  • Layout/Map creation
  • Whiteboxing, from concept and pictures
  • Worldbuilding & Setdressing

 

  • Prototyping & Scripting Events
  • Flow & Balancing
  • Composition & Lighting
  • Research & Documentation

 

Language

  • Dutch (Native)
  • English (Professional Proficiency)
  • Vietnamese (Intermediate)

© 2017, Trinh Level Designer, All Rights Reserved