My insight on how level flow is applied in games like Uncharted 4 & The Last of Us
The past few months I have been doing research in the level flow and environment design in games like Uncharted 4 and The Last of Us...
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My secret workflow for creating quick playable blockouts from 2D sketches
Last week, I had a discussion with a friend of mine. We discussed about the importance of 2D sketches during the early stages of your level design...
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Using "Inkarnate" for rapid world & level design prototyping
This article will go over my personal workflow for creating a terrain. We will go over the quickest methods to create a playable terrain for your game world...
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Open world terrain creation for games & film using programs like "GAEA"
This article will go over my personal workflow for creating a terrain. We will go over the quickest methods to create a playable terrain for your game world...
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